High-performance servers with Oxide support
Run your own Rust server with Oxide/uMod plugin support. Set the map seed and server rules, and run admin commands from your dashboard console.
Players can connect using yourname.piedmonthosting.com instead of an IP:port.
Your own Rust server for a group or a small community: vanilla to start, Oxide plugins one setting away, and the map you choose.
Each new server starts with its plan’s player limit already set. Bigger maps and more buildings use more memory, so pick a larger plan for a big or custom map.
Run ownerid, kick, ban and save commands from the Console tab of your Piedmont dashboard — no RCON tool needed.
Set Level, World Size and World Seed on the game panel’s Startup tab, or paste a direct link to a .map file into Custom Map URL.
Back up before a wipe or a plugin change and restore from your dashboard; your plan sets how many backups you keep. They’re stored with the server, so download any you can’t lose. Restarts can run on a daily or weekly schedule.
Choose yourname.piedmonthosting.com at checkout. Players use it with your port in client.connect.
client.connect my-server.piedmonthosting.com:28015 with your own address and press Enter.Your exact address is on the Overview tab of your dashboard and in your server-ready email.
New servers run vanilla Rust. To use uMod (Oxide) plugins, set Modding Framework to oxide on the Startup tab and restart; Oxide downloads as the server starts.
Then upload plugin .cs files from umod.org to oxide/plugins over SFTP or the file manager. They load without a restart, and their settings live in oxide/config.
Wipes are manual. Take a backup, stop the server, delete the .map and .sav files in server/rust (plus the player.blueprints files for a blueprint wipe), change World Seed if you want a new map, then start it. Schedules can restart the server and send commands, but they can’t delete files.
Yes. Put the .map file somewhere that gives a direct download link, paste that link into Custom Map URL on the Startup tab and restart; the server downloads the map and loads it.
Not from outside — the RCON port isn’t opened for your server. Run the same commands from the Console tab in your dashboard or in the game panel.
Rust’s first start installs the dedicated server and generates the map, so allow up to about 12 minutes. We email you once the server is actually running.
Yes. There’s no idle shutdown or sleep mode — it keeps running whether or not anyone is online, and it’s covered by our uptime SLA. If a payment fails, the server is stopped until the payment goes through.
Rust plans start at $12.99 a month.
Choose a plan